![]() However, from an artists perspective, its entirely usable and can get great results. Arnold (and alShaders) aren't build off the exact same "PBR" shading standard and so it will never translate perfectly. I think its important to point out that 3d coats painting is focused on the game engine style official "PBR" algorithms. I attempted to Contain all the information you need in the info graphic. This shows you a great starting point to translate 3D-Coat textures over to the Cinema 4D Arnold render. If you want to see some of my 3d coat work check out my Artstation: LEDs All the info below is copied into the info-graphic, and its all you need. I made this because i didnt want to figure this out over and over again, so i condensed my findings into an info-graphic and posted it online for everyone. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2023
Categories |